“Octo,” is Platform adventure game developed in 2016-2017 , In the game players confront a mesmerizing world dominated by mechanical puzzles and treacherous traps. Navigate through a realm of intricate machinery, unlocking the secrets that lie within.
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Procedural Design
For now game has one map with seven different levels. For making game play more interesting I introduced procedural leve generation. According to requested difficulty degree, same level can be designed in procedural way, which means in each play create one unique platform. I am quite surprised in procedural design game can generate quite nice combination sometimes even better than manually designed ones!
Platforms,ladders, machines and gaps between assets are placed according to difficulty level+ random probability till desired length or number of component has been reached. In future versions, random enemies or animated objects will be introduced to procedural level generation script.
Character Design