Game Update 0.8.4 Isolation Control

Pedestrian and vehicular traffic is introduced. According to the infection rates, sick patients appear on the streets. Character and vehicle variations and density according to lockdowns are in progress .
Infected isolation minigame included, Case isolation bonus is given when sick patients are caught in the map view. Case isolation helps suppress the reproduction of diseases.
Quarantine game balanced, Fewer patients are born and game occurs less often. Fixed bug with symptomatic patients, temperature controls.
Random events (monthly, economic, and fake news events) are less frequent and have more severe results.
Social support packages (unemployment support, health support and universal basic income) are now controlled by sliders instead of technology actions and take immediate effect.
Fixed bugs with socio-economic packages.
Increased cost of treatment of infected patients
SoundFx and music toggle buttons introduced

Update page > https://store.steampowered.com/news/app/1516560/view/2888487227817587733

Game Update 0.8.3 Quarantine control

Quarantine Control Game & New maps introduced
Border protection now depends on the performance of players in the quarantine game. The player can choose to quarantine or pass the arriving passenger based on the documents they provide, what they say, or temperature checks. The success rate is used as input for infectious travelers arriving in the city.

Other update are on steam page>

Game update_0.8.2 Vaccination Mini Game

Vaccination Mini Game

Vaccination will be one of the mini games that support activities such as vaccine development, vaccination, curfew control, etc.

The event is triggered when the vaccine is developed and approved. It is expected that the vaccines will be given in accordance with the appropriate timing, age and occupational groups. The percentage of vaccine distribution is increased for each suitable vaccinated character.

The game repeats itself until all vaccines are distributed to the willing population. Number of vaccination depends on players performance, Time between each vaccination depends of lab upgrades.

For more details>>

Game update 0.7.5 Performance evaluation & custom game prep

Performance evaluation mode changed,

Game winning and losing status now depends on the overall performance of the player. The game continues until the player scores less than 25 points. When the number of newly exposed patients falls below a certain threshold, the suppression counter for the win condition starts for one month.

General performance calculation method is as follows,

Base points (100 points)

  • social performance (40 %)
  • panic performance (20 %)
  • political Performance (15 %)
  • disinformation performance (15 %)
  • ecoPerformance (10 %)

Bonuses,

  • Disease difficulty (up to 10 points)
  • Country difficulty (up to 20 points)

Penalties

  • Death penalty (up to -20 points)
  • Duration penalty (up to -10 points)

New custom game mode included.

Now player can create city with custom difficulty,

  • initial fund
  • gdp per capita
  • unemployment percentage
  • sanction power
  • trust to science
  • import dependency
  • population density
  • icu capacity / population ratio
  • social order

Other Updates

  • The main menu button is included in game panel.
  • Time control improved.
  • Game balance improvement (unit costs and timings).
  • New custom game menu is introduced
  • New career menu is updated.
  • The winn and losing condition have been updated.

New advisors!!

A team of advisors tracks the players’ progress on game and alert areas requiring attention. Listening to advisors will help players to find potential issues before they become chronic. The leading advisor (selected at the beginning of the game) gives a bonus according to their expertise area.

One and only newspaper in town published! Ink is still fresh!

News are generated in 3 sections, Center block shows the output of recent event or decision player takes, Left and right columns shows critical economic states, that requires players attention.

Future Update, Citizens` corner, random thoughts from citizens, Complaints, pools, etc. Mostly will be driven by social and economic dynamics of the town,

Future Update, Monthly, and weekly updated newspapers, which player can check anytime

Protests, protest everywhere…

Continuous social discontent will result in civil unrest and protests. While some demonstrations just show society’s current issues, others will not disappear unless the player takes action and fix the problems.

New protest crowd sim added. Currently has 13 agents and one animation clip. As a future update, their banners will be changed by protest type and will have more character and animation variation.