Protests, protest everywhere…

Continuous social discontent will result in civil unrest and protests. While some demonstrations just show society’s current issues, others will not disappear unless the player takes action and fix the problems.

New protest crowd sim added. Currently has 13 agents and one animation clip. As a future update, their banners will be changed by protest type and will have more character and animation variation.

Adding a bit of life to the city!

New characters and animations are coming for city events.

Events mostly happen regularly, But frequency changes according to the economic state of the country and panic level of society. Players can allow it with the risk of an extra surgeon infection or ban it, with an economic and social cost. There will be more animation and character variation on later releases.

macro economics

Inter-related production and consumption activities and their allocation is measured here. In starting scenario player starts with initial fund, depending its countries development state and difficulty level. Most of the actions require continuous or one time only fund flow. Government’s main source of revenue is proportional to production capacity utilisationgross domestic production and taxation.

GDP(Gross Domestic Production) is a monetary measure of the market value of all the final goods and services produced in a specific time period (in game, per day, per capita ) . Starting GDP of each country is different and can be altered during gameplay. (Up_201) monetary.

Taxation is the main source of revenue. Taxation is directly proportional to GDP and capacity production capacity utilisation. When governance power decreased, player start to have difficulties on collecting tax. Types of taxes are , sales tax , corporate tax and income tax. (DEV202)

Capacity utilisation is  the ratio of an industry’s actual output to its estimated potential output. In the game industry represents all available production and service facilities which bring revenue.

Limiting external trade and travelBoth external trade and travel has the risk of bringing infected travelers to the country. Probability of infected travelers is connected to neighbour countries’ infected population ratio and applied tests at borders. When neighbours infection rates are getting higher it might be necessary to partially or totally close the borders. However closing borders has direct effect on import dependent production of the state according to its import dependency.

Import dependent production, represents the ratio of production that rely solely on  imported goods or services for their production process. When states’ dependency increases for imported goods and services closing borders , limiting travel and trade has a bigger impact on revenues.

Unemployment  is the percentage of population  in a specific age group who are available for work but not employed in a referenced period. In game working age group is between 18 to 65, and referenced time is updated daily.

MOP Minor update (0.4.6) event generation

  • Random event generation updated.
  • Generated events represented with simple crowd system.
  • According to random time and critical states events are generated. Types of events,
    • Monthly events, celebrations, shows concert etc
    • Critical events , critical states are represented by protests
    • Economic events, which player need to balance economic and social states
    • Fake news, Player can make announcement to stop disinformation in cost of fund. In case of fake news distribution can not be prevented, trust to science may be lost or new infected patients can surge.
    • Trivia events
    • Balancing event
  • Outputs of the events are balanced between two economics, Ie: economic vs social budget. Player need to choose accordingly

initial scenario ,diseases

initial disease library, REF

  • reproduction rate > Basic reproduction number (R0) is used to measure the transmission potential of a disease. REF
  • untreated mortality > mortality rate if patient is not treated
  • treated mortality >mortality rate if patient is treated
  • hospitalisation > required hospitalisation percentage of infected patients
  • transfer Preventable >how effective will transfer prevention work. (mask, disinfectation, sanitisers etc.)
  • shows symptom > percentage of population shows symptoms.
  • incubation Period > incubation period (days)
  • recovery Period >recovery period(days)

initial scenario; countries

Social and economic development of country offers different levels of challenge in game play.

  • countries library
    • GDP >  Gross domestic product is a metric that breaks down a country’s economic output per person
    • initial fund > starting economical budget
    • initial unemployment percentage > effects both production level of country and social order (if not supported by social security )
    • import dependency > productions dependency to imported good and services. When economy is more dependent to international travel and trade, closing borders give more dramatic effect on economy.
    • society > initial social order
    • population density > Contact rates tend to increase with density but saturate at higher density. REF>
    • ICU_population ratio > percentage of ICU capacity to population. Ranges between 3 -to36 per 100k population according to level of development of country. Generally 70% percent is already occupied. Mortality rate is increased when hospitalized cases can not be treated in ICUs. REF>
    • trust to science> Mistrust to science makes it harder to potential acceptance of a vaccination and some other actions taken by government.
    • base governing power> combination of autocratic and democratic power.
      • autocratic sanction power, comes with law enforcements, police & military.
      • democratic sanction power, increases by public interest advertisements, trust to science,

initial scenario , advisors

Selected advisors give bonus according to their expertise area. Current advisors and their bonuses>

  • eco Bonus > Economical packages becomes more effective.
  • socio Bonus > social packages becomes more effective.
  • science Bonus >Vaccine development upgrades get cheaper.
  • trust to Science > state becomes more resilient to fake news and disinformation.
  • healthCare Bonus > health care upgrades becomes cheaper.
  • powBonus > states sanction power increases.

MOP Minor update (0.4.4) vaccine development

Vaccine development, side effects , and vaccine effectiveness upgraded. Current workflow provides two key elements, effectivity and side effects. In each development phase, vaccine is tested with an increased number of subjects and  the player is able to obtain more precise effectiveness range and less common side effects. While player can choose without completing all testing phases, It may bring extra risking mortality rates and effectiveness rate.