Happy New Year to all!After nearly two years of development, we have finally reached the end of the game’s early access-development phase. I want to thank you all for all the patients you have shown during this development process. Game development begins at the first lockdown, and as the start of the new year weContinue reading “Transition from Early Access to full release”
Pedestrian and vehicular traffic is introduced. According to the infection rates, sick patients appear on the streets. Character and vehicle variations and density according to lockdowns are in progress .Infected isolation minigame included, Case isolation bonus is given when sick patients are caught in the map view. Case isolation helps suppress the reproduction of diseases.QuarantineContinue reading “Game Update 0.8.4 Isolation Control”
Quarantine Control Game & New maps introducedBorder protection now depends on the performance of players in the quarantine game. The player can choose to quarantine or pass the arriving passenger based on the documents they provide, what they say, or temperature checks. The success rate is used as input for infectious travelers arriving in theContinue reading “Game Update 0.8.3 Quarantine control”
Vaccination will be one of the mini games that support activities such as vaccine development, vaccination, curfew control, etc. The event is triggered when the vaccine is developed and approved. It is expected that the vaccines will be given in accordance with the appropriate timing, age and occupational groups. The percentage of vaccine distribution isContinue reading “Game update_0.8.2 Vaccination Mini Game”
Performance evaluation mode changed, Game winning and losing status now depends on the overall performance of the player. The game continues until the player scores less than 25 points. When the number of newly exposed patients falls below a certain threshold, the suppression counter for the win condition starts for one month. General performance calculationContinue reading “Game update 0.7.5 Performance evaluation & custom game prep”
Ministry of pandemic first trailer is ready! Early access is coming to Steam soon.
A team of advisors tracks the players’ progress on game and alert areas requiring attention. Listening to advisors will help players to find potential issues before they become chronic. The leading advisor (selected at the beginning of the game) gives a bonus according to their expertise area.
News are generated in 3 sections, Center block shows the output of recent event or decision player takes, Left and right columns shows critical economic states, that requires players attention. Future Update, Citizens` corner, random thoughts from citizens, Complaints, pools, etc. Mostly will be driven by social and economic dynamics of the town, Future Update,Continue reading “One and only newspaper in town published! Ink is still fresh!”
New UI update, I tried to get rid of most of the text here for less confusion.
Six minutes gameplay of mop v0.5.1. The game is over, due to state control loss.